// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [//fireBullet atPlayer min max]
0 create KredInsectDrone left -40 dummyPath 30 X 0 1
0 create KredInsectDrone left -40 dummyPath 30 X 0 4
0 create KredInsectDrone left -40 dummyPath 30 X 1 1
0 create KredInsectDrone3 left -40 dummyPath 30 X 1 4
0 create KredInsectDrone1 left -40 dummyPath 30 X 2 1
0 create KredInsectDrone left -40 dummyPath 30 X 2 4

0 create KredInsectDrone 50 top dummyPath invert 200 X 0 12
0 create KredInsectDrone 50 top dummyPath invert 200 X 0 9
0 create KredInsectDrone 50 top dummyPath invert 200 X 1 12
0 create KredInsectDrone4 50 top dummyPath invert 200 X 1 9
0 create KredInsectDrone2 50 top dummyPath invert 200 X 2 12
0 create KredInsectDrone 50 top dummyPath invert 200 X 2 9
// ------------------------------------------------
0 create KblueCrestArtillery left 50 dummyPath 0 X 0 0
0 create KblueCrestArtillery left 50 dummyPath 0 X 0 5
0 create KblueCrestArtillery left 50 dummyPath 0 X 1 0
0 create KblueCrestArtillery3 left 50 dummyPath 0 X 1 5
0 create KblueCrestArtillery1 left 50 dummyPath 0 X 2 0
0 create KblueCrestArtillery left 50 dummyPath 0 X 2 5

0 create KblueCrestArtillery left -30 dummyPath invert 50 X 0 13
0 create KblueCrestArtillery left -30 dummyPath invert 50 X 0 8
0 create KblueCrestArtillery left -30 dummyPath invert 50 X 1 13
0 create KblueCrestArtillery4 left -30 dummyPath invert 50 X 1 8
0 create KblueCrestArtillery2 left -30 dummyPath invert 50 X 2 13
0 create KblueCrestArtillery left -30 dummyPath invert 50 X 2 8
// ------------------------------------------------
0 create KyellowCrestCircler -50 top dummyPath 340 X 0 2
0 create KyellowCrestCircler -50 top dummyPath 340 X 0 3
0 create KyellowCrestCircler -50 top dummyPath 340 X 1 2
0 create KyellowCrestCircler3 -50 top dummyPath 340 X 1 3
0 create KyellowCrestCircler1 -50 top dummyPath 340 X 2 2
0 create KyellowCrestCircler -50 top dummyPath 340 X 2 3

0 create KyellowCrestCircler right -40 dummyPath invert 150 X 0 11
0 create KyellowCrestCircler right -40 dummyPath invert 150 X 0 10
0 create KyellowCrestCircler right -40 dummyPath invert 150 X 1 11
0 create KyellowCrestCircler4 right -40 dummyPath invert 150 X 1 10
0 create KyellowCrestCircler2 right -40 dummyPath invert 150 X 2 11
0 create KyellowCrestCircler right -40 dummyPath invert 150 X 2 10
// ------------------------------------------------
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 0
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 1
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 2
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 3
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 4
0 create KgreenCrestLooper1 right -30 dummyPath 130 X 4 5

0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 13
0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 12
0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 11
0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 10
0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 9
0 create KgreenCrestLooper2 right 50 dummyPath invert 180 X 4 8

0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 4
0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 5
0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 6
0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 7
0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 8
0 create KgreenCrestLooper3 right 50 dummyPath invert 180 X 5 9


200 startAttacking
